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Mitä esineitä on olemassa?

Equipment

Consumables

 

Varusteet

Oikean käden esineet

Roomalaiset

  • Legioonalaisen lyhyt miekka
    +500 fighting strength for Hero; +3 attack and +3 defence for each Legionnaire.
  • Legioonalaisen miekka
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Legionnaire.
  • Legioonalaisen pitkä miekka
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Legionnaire.
  • Pretoriaanin lyhyt miekka
    +500 fighting strength for Hero; +3 attack and +3 defence for each Praetorian.
  • Pretoriaanin miekka
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Praetorian.
  • Pretoriaanin pitkä miekka
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Praetorian.
  • Imperiaanin lyhyt miekka
    +500 fighting strength for Hero; +3 attack and +3 defence for each Imperian.
  • Imperiaanin miekka
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Imperian.
  • Imperiaanin pitkä miekka
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Imperian.
  • Imperatoriksen lyhyt miekka
    +500 fighting strength for Hero; +9 attack and +9 defence for each Imperatoris.
  • Imperatoriksen miekka
    +1000 fighting strength for Hero; +12 attack and +12 defence for each Imperatoris.
  • Imperatoriksen pitkä miekka
    +1500 fighting strength for Hero; +15 attack and +15 defence for each Imperatoris.
  • Caesariksen kevyt peitsi
    +500 fighting strength for Hero; +12 attack and +12 defence for each Caesaris.
  • Caesariksen peitsi
    +1000 fighting strength for Hero; +16 attack and +16 defence for each Caesaris.
  • Caesariksen raskas peitsi
    +1500 fighting strength for Hero; +20 attack and +20 defence for each Caesaris.

Gallialaiset

  • Falangin keihäs
    +500 fighting strength for Hero; +3 attack and +3 defence for each Phalanx.
  • Falangin piikki
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Phalanx.
  • Falangin peitsi
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Phalanx.
  • Miekkasoturin lyhyt miekka
    +500 fighting strength for Hero; +3 attack and +3 defence for each Swordsman.
  • Miekkasoturin miekka
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Swordsman.
  • Miekkasoturin pitkä miekka
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Swordsman.
  • Teutateksen lyhyt jousi
    +500 fighting strength for Hero; +6 attack and +6 defence for each Theutates.
  • Teutateksen jousi
    +1000 fighting strength for Hero; +8 attack and +8 defence for each Theutates.
  • Teutateksen pitkäjousi
    +1500 fighting strength for Hero; +10 attack and +10 defence for each Theutates.
  • Druidiratsastajan kävelykeppi
    +500 fighting strength for Hero; +6 attack and +6 defence for each Druidrider.
  • Druidiratsastajan sauva
    +1000 fighting strength for Hero; +8 attack and +8 defence for each Druidrider.
  • Druidiratsastajan taistelusauva
    +1500 fighting strength for Hero; +10 attack and +10 defence for each Druidrider.
  • Heedun kevyt peitsi
    +500 fighting strength for Hero; +9 attack and +9 defence for each Haeduan.
  • Heedun peitsi
    +1000 fighting strength for Hero; +12 attack and +12 defence for each Haeduan.
  • Heedun raskaspeitsi
    +1500 fighting strength for Hero; +15 attack and +15 defence for each Haeduan.

Teutonit

  • Nuijasoturin puunuija
    +500 fighting strength for Hero; +3 attack and +3 defence for each Clubswinger.
  • Nuijasoturin nuija
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Clubswinger.
  • Nuijasoturin aamutähti
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Clubswinger.
  • Keihäsmiehen keihäs
    +500 fighting strength for Hero; +3 attack and +3 defence for each Spearman.
  • Keihäsmiehen piikki
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Spearman.
  • Keihäsmiehen peitsi
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Spearman.
  • Kirvessoturin piilukirves
    +500 fighting strength for Hero; +3 attack and +3 defence for each Axeman.
  • Kirvessoturin kirves
    +1000 fighting strength for Hero; +4 attack and +4 defence for each Axeman.
  • Kirvessoturin tappara
    +1500 fighting strength for Hero; +5 attack and +5 defence for each Axeman.
  • Paladiinin vasara
    +500 fighting strength for Hero; +6 attack and +6 defence for each Paladin.
  • Paladiinin sotavasara
    +1000 fighting strength for Hero; +8 attack and +8 defence for each Paladin.
  • Paladiinin moukari
    +1500 fighting strength for Hero; +10 attack and +10 defence for each Paladin.
  • Teutoniritarin lyhyt miekka
    +500 fighting strength for Hero; +9 attack and +9 defence for each Teutonic Knight.
  • Teutoniritarin miekka
    +1000 fighting strength for Hero; +12 attack and +12 defence for each Teutonic Knight.
  • Teutoniritarin pitkä miekka
    +1500 fighting strength for Hero; +15 attack and +15 defence for each Teutonic Knight.

Left hand items

Shields

  • Small shield
    +500 fighting strength for Hero.
  • Shield
    +1000 fighting strength for Hero.
  • Large shield
    +1500 fighting strength for Hero.

Horns

  • Small horn of the Natarian
    +20% attacking strength against Natars (counts for hero as well as the troops attacking together with him)
  • Horn of the Natarian
    +25% attacking strength against Natars (counts for hero as well as the troops attacking together with him)
  • Large horn of the Natarian
    +30% attacking strength against Natars (counts for hero as well as the troops attacking together with him)

Bags

  • Pouch of the thief
    10% plunder bonus
  • Bag of the thief
    15% plunder bonus
  • Sack of the thief
    20% plunder bonus

    NOTE: You can also use the bags in case you are Roman or Gaul.

Other

  • Small Map
    30% faster return (counts for the hero and all troops with him).
  • Map
    40% faster return (counts for the hero and all troops with him).
  • Large Map
    50% faster return (counts for the hero and all troops with him).
  • Small Pennant
    30% faster troops between own villages.
  • Pennant
    40% faster troops between own villages.
  • Great Pennant
    50% faster troops between own villages.
  • Small Standard
    15% faster troops between alliance members.
  • Standard
    20% faster troops between alliance members.
  • Great Standard
    25% faster troops between alliance members.

Helmets

  • Helmet of Awareness
    +15% more experience
  • Helmet of Enlightenment
    +20% more experience
  • Helmet of Wisdom
    +25% more experience
  • Helmet of Regeneration
    +10 HP/day
  • Helmet of Health
    +15 HP/day
  • Helmet of Healing
    +20 HP/day
  • Helmet of the Gladiator
    +100 Culture Points per day on 1x speed and +50 on 3x speed Culture Points per day.
  • Helmet of the Tribune
    +400 Culture Points per day on 1x speed and +200 on 3x speed Culture Points per day.
  • Helmet of the Consul
    +800 Culture Points per day on 1x speed and +400 on 3x speed Culture Points per day.
  • Helmet of the Horseman
    Training time in Stable reduced by 10%.
  • Helmet of the Cavalry
    Training time in Stable reduced by 15%
  • Helmet of the Heavy cavalry
    Training time in Stable reduced by 20%
  • Helmet of the Mercenary
    Training time in Barracks reduced by 10%.
  • Helmet of the Warrior
    Training time in Barracks reduced by 15%.
  • Helmet of the Archon
    Training time in Barracks reduced by 20%.

Armour

  • Armour of Regeneration
    +20 health points regeneration per day.
  • Armour of Health
    +30 health points regeneration per day.
  • Armour of Healing
    +40 health points regeneration per day.
  • Light scale armour
    Damage reduced by 4 health points + 10 HP regeneration.
  • Scale armour
    Damage reduced by 6 health points + 15 HP regeneration
  • Heavy scale armour
    Damage reduced by 8 health points + 20 HP regeneration.
  • Light breastplate
    +500 fighting strength for Hero.
  • Breastplate
    +1000 fighting strength for Hero.
  • Heavy breastplate
    +1500 fighting strength for Hero.
  • Light segmented armour
    Damage reduced by 3.
    +250 fighting strength for Hero.
  • Segmented armour
    Damage reduced by 4.
    +500 fighting strength for Hero.
  • Heavy segmented armour
    Damage reduced by 5.
    +750 fighting strength for Hero.

Boots

  • Boots of Regeneration
    +10 HP/day.
  • Boots of Health
    +15 HP/day.
  • Boots of Healing
    +20 HP/day.
  • Boots of the Mercenary
    +25% speed on the army's base speed for distances > 20 fields
  • Boots of the Warrior
    +50% speed on the army's base speed for distances > 20 fields
  • Boots of the Archon
    +75% speed on the army's base speed for distances > 20 fields
  • Small spurs
    +3 fields per hour on a 1x speed server (+6 fields per hour on a 3x speed server)
  • Spurs
    +4 fields per hour on a 1x speed server (+8 fields per hour on a 3x speed server)
  • Nasty spurs
    +5 fields per hour on a 1x speed server (+10 fields per hour on a 3x speed server)

Mounts

  • Gelding
    The speed of your hero is raised to 14 fields per hour on a 1x speed server (to 28 fields per hour on a 3x speed server).
  • Thoroughbred
    The speed of your hero is raised to 17 fields per hour on a 1x speed server (to 34 fields per hour on a 3x speed server).
  • Warhorse
    The speed of your hero is raised to 20 fields per hour on a 1x speed server (to 40 fields per hour on a 3x speed server).

    NOTE:
    - The speed boost for the mounts apply to the hero, not accompanying troops.
    - Gaul tribe: +5 fields per hour on a 1x speed server (+10 fields per hour on a 3x speed server) if mounted

Consumables

  • Ointment
    Regenerate the health points of the hero immediately. The number of ointments determines how many health points are regenerated (max 100%). Takes effect when equipped. 
    This item is stackable.

  • Scroll
    Takes effect when put in the bag and gives a certain amount of experience. Takes effect when equipped.
    This item is stackable. 

  • Water bucket
    Resurrect your hero at once and for free. If the hero is alive, you cannot put a water bucket in the bag. Takes effect when equipped.

  • Tablet of law
    Raises the loyalty in the home town of the hero for 1% for each tablet, to a maximum of 125%. Takes effect when equipped. 
    This item is stackable.

  • Book of wisdom
    Reset all attributes and rearrange them.

  • Artwork
    If you give it to your inhabitants, they´ll start a spontaneous party without the need for a town hall nor time.
    This item is stackable.

  • Small bandage
    Battle losses are reduced directly after the Battle, if they are in the bag of the hero.
    These bandages can heal a maximum of 25% the losses.
    You can only heal the amount of troops that you have bandages for. Healing takes the returning time of the troops but a minimum of 24 hours.
    This item is stackable.
    NOTE: This means that you need for example 50 small bandages to heal 25% of 200 lost troops.
    In case you have less small bandages than troops to restore, then the same percent of units of each troop type is restored. If there are still bandages left, then its restored from left to right.
    To speak in numbers: if you attacked with 100 clubswingers and 100 axeman and lost 60 of each, you would be able to restore 30 troops (15 each). In case you have 20 small bandages 10 of each troop would be restored. In the same example just with 21 small bandages you would get 11 clubswingers and 10 axeman back.
    In case your hero is equipped with 20 bandages and you attacked with 100 swordsmen / 100 theutates thunders and lost 40 swordsmen / 20 theutates thunders, you would be able to restore 10 swordsmen (25% of the loses of swordsmen) / 5 theutates thunders (25% of the loses of theutates thunders). For sure you would still have 5 unused small bandages in this case.

  • Bandage
    Battle losses are reduced directly after the Battle, if they are in the bag of the hero.
    These bandages can heal a maximum of 33% the losses.
    You can only heal the amount of troops that you have bandages for. Healing takes the returning time of the troops but a minimum of 24 hours.
    This item is stackable.
    NOTE: This means that you need for example 99 bandages to heal 33% of 300 troops.
    In case you have less bandages than troops to restore then the same percent of units of each troop type is restored. If there are still bandages left, then its restored from left to right.
    To speak in numbers: if you attacked with 100 clubswingers and 100 axeman and lost 60 of each, you would be able to restore 40 troops (20 each). In case you have 20 bandages 10 of each troop would be restored. In the same example just with 21 bandages you would get 11 clubswingers and 10 axeman back.
    In case your hero is equipped with 40 bandages and you attacked with 100 swordsmen / 100 theutates thunders and lost 60 swordsmen / 30 theutates thunders, you would be able to restore 20 swordsmen (33% of the loses of swordsmen) / 10 theutates thunders (33% of the loses of theutates thunders). For sure you would still have 10 unused bandages in this case.

  • Cage
    Animals in oasis can be tamed with them and brought to your village, where they will help in defending it. No battle will take place, but the animals will be captured
    This item is stackable.
    Small FAQ regarding cages:
    Do cages work with player's villages as they work with unoccupied villages (oases)?
    - No, because the cages are meant only to work with "normal" troops. The troops in a player's village are reinforcement and cannot be caught.
    How can I use cages?
    - Just equip them on your Hero and send the Hero to attack an oasis.
    Does my Hero fight when attacking an oasis with cages equipped if there are also accompanying troops?
    - No. No fight takes places as long as you have cages equipped on your Hero.
    If I release the animals in my village, will I get the cages back?
    - No.
    Do I have to feed the animals I caged?
    - No, they do not eat your crop.
    Which animals get caught?
    - It takes 1 of each from left to right, if there are no more animals to the right, it will start from leftmost again. That it will do until all cages are used or animals end.
      Example:
      You have 14 cages and oasis has 2 rats, 6 spiders, 3 wild boars and 30 elephants.
      You will get:
        1st check: 1 rat, 1 spider, 1 wild boar, 1 elephant.
        2nd check: 1 rat, 1 spider, 1 wild boar, 1 elephant.
        3rd check: 1 spider, 1 wild boar, 1 elephant. (there are no more rats to cage)
        4th check: 1 spider, 1 elephant. (there are no more wild boars to cage)
        5th check: 1 spider (14 cages used, end)
      Total you caged: 2 rats, 5 spiders, 3 wild boars and 4 elephants.

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